I thought a simple dice bag styled after a Japanese azuma bukuro bento/market bag would be fun. The fabric is 100% cotton sateen, custom-printed with one of my Celtic key pattern designs. I cut the fabric on the laser using the new vacuum tray, which was great for the precision.
I made a small dice pouch prototype from custom-printed Celtic spirals fabric, faux leather and braided kumihimo cord.Continue reading
Cards printed with Andrew Crawford’s colorful original Celtic knotwork butterfly design now available in the shop.Continue reading
I designed a kirigami Spirals Bookmark last summer, mostly just taking what I did for one of my velvet embossing plates and, using that with minor changes. It was good but, there were a few spots where it was a little fragile – bits of connecting paper less than a millimeter wide.
More recently, I was inspired to redesign the spirals bookmark to make it a bit more robust. While I was at it, I made a few and, made a few of my Celtic key pattern design bookmarks and, put them all up in the new shop section. The designs are available individually, in three-packs and, in a variety pack with all three designs.
Celtic key pattern pins made from maple hardwood inlaid with walnut.Continue reading
A stately origamic architecture / kirigami pop up manor for snow elves, sent for the 2021 winter holidays.Continue reading
This scrap (faux) leather bag with a Celtic key theme is an initial exploration of a technique for using small scraps of leather or similar material leftover from other projects. I thought the tiles would be fun with a minimal Celtic key pattern motif in the center of each, then leaned into the theme with a circular key pattern ring on the bottom and, some 3D printed key, sculpted in Nomad Sculpt.
The SVG for the “leather locker” tile is linked below. You will likely want to adjust the slot height to match the thick ness of the material you are using. Let me know if you use it to make anything interesting!
This is an update to my last post on modeling Celtic knots in Nomad Sculpt and creating depthmaps in Blender to carve with laser engravers and CNC machines. A newer feature in Nomad Sculpt makes it possible to export a depthmap directly, without having to go through Blender. A checkbox option in the debug menu (named “Heightmap”) switches to a depthmap view, which can be exported as a render. For best results, use a bitmap editor to spread the dynamic range.
I made a short video with a walkthrough: